AoeStats
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MegaRandom

511339663Analyzed
2v2 RM · 12d ago on Oct 4, 2026· 122m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Italians · Chile
718
+17
🇨🇱 Ethiopians · Chile
712
+18
vs
🇨🇭 Lithuanians · Switzerland
754
-18
🇨🇭 Britons · Switzerland
739
-17
Player eAPM Actions Feudal Castle Imperial Opening
22 2,661 10:42 24:17 38:50 ⛏ Fish Boom FC
20 2,504 12:09 21:38 49:47 ⚔ FC into Archers
17 2,028 12:01 21:10 35:34 ⛏ Fast Castle
16 1,916 11:53 20:09 38:15 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
51,455 68,660 17,935 6,280 144,330 153,359
44,635 49,614 27,430 5,825 127,504 139,670
58,815 36,338 20,540 7,140 122,833 148,027
32,140 31,485 16,665 2,605 82,895 84,474
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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