AoeStats
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Arena

518071663Analyzed
2v2 RM · 3d ago on Nov 1, 2026· 56m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malians · Argentina
1126
+14
🇦🇷 Mongols · Argentina
1096
+15
vs
🇹🇷 Armenians · Türkiye
1253
-21
🇹🇷 Portuguese · Türkiye
898
-8
Player eAPM Actions Feudal Castle Imperial Opening
76 4,279 9:51 13:39 28:31 ⛏ Fast Castle
53 3,004 10:36 14:55 28:59 ⛏ Fast Castle
41 2,325 10:36 13:48 33:18 ⛏ Fast Castle
20 1,104 11:31 16:18 33:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,835 27,205 24,225 3,230 114,495 116,140
42,895 33,666 15,870 4,625 97,056 101,132
31,740 23,715 18,555 2,465 76,475 80,847
22,385 25,435 14,330 3,000 65,150 76,914
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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