AoeStats
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Nomad

511795420Analyzed
2v2 RM · 11d ago on Oct 6, 2026· 18m 50s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Malians · Norway
1362
+13
🇮🇹 Lithuanians · Italy
1332
+14
vs
🇦🇷 Persians · Argentina
1309
-14
🇳🇱 Dravidians · Netherlands
1281
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 601 13:23 — — ⚔ Fish Boom into Towers
30 556 12:47 16:27 — ⚔ Fish Boom FC into Scouts
30 567 12:43 — — ⚔ Fish Boom into Towers
26 494 13:11 — — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
2,790 4,211 430 230 7,661 8,819
3,310 2,050 350 750 6,460 6,280
2,825 1,905 100 1,010 5,840 6,333
1,950 2,522 50 600 5,122 5,744
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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