AoeStats
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Arena

513528985Analyzed
4v4 RM · 2d ago on Oct 14, 2026· 46m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1404
+18
🇦🇷 Burgundians · Argentina
1391
+18
🇦🇷 Vikings · Argentina
1356
+20
🇦🇷 Vietnamese · Argentina
1356
+20
vs
🇺🇸 Danes · United States
1484
-21
🇺🇸 Varangians · United States
1484
-21
🇺🇸 Italians · United States
1421
-18
🇺🇸 Khmer · United States
1370
-16
Player eAPM Actions Feudal Castle Imperial Opening
71 3,329 10:52 14:25 33:27 ⛏ Fast Castle
62 2,880 10:33 14:22 27:43 ⛏ Fast Castle
43 1,982 11:33 15:46 38:42 ⛏ Fast Castle
36 1,670 10:50 14:44 33:57 ⛏ Fast Castle
35 1,618 10:57 14:45 34:24 ⛏ Fast Castle
31 1,425 10:38 13:37 29:23 ⛏ Fast Castle
25 1,179 10:49 14:45 40:45 ⛏ Fast Castle
18 848 9:54 13:36 35:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,300 29,044 17,360 5,510 70,214 75,346
29,400 13,920 16,515 4,900 64,735 75,494
30,515 16,315 13,630 1,600 62,060 68,928
19,070 18,400 12,960 2,900 53,330 60,750
19,455 19,440 7,400 2,265 48,560 52,852
24,555 10,981 10,370 1,655 47,561 58,114
18,350 19,108 9,520 260 47,238 53,877
21,480 11,375 6,925 2,185 41,965 50,587
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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