AoeStats
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Arena

513524299Analyzed
4v4 RM · 3d ago on Oct 14, 2026· 27m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1473
+11
🇺🇸 Franks · United States
1473
+11
🇵🇪 Japanese · Peru
1332
+16
🇧🇷 Malay · Brazil
1298
+17
vs
🇩🇴 Bengalis · Dominican Republic
1378
-15
🇺🇸 Persians · United States
1371
-15
🇺🇸 Koreans · United States
1321
-13
🇨🇳 Hindustanis · China
1310
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 1,211 10:10 14:04 — ⛏ Fast Castle
42 1,168 11:34 15:39 — ⛏ Fast Castle
34 964 9:31 14:02 — ⛏ Fast Castle
34 950 8:07 17:16 21:23 ◆ FC into Fast Imp
28 777 9:44 13:25 26:35 ⛏ Fast Castle
21 600 10:43 14:30 — ⛏ Fast Castle
20 548 10:57 15:16 — ⛏ Fast Castle
18 514 10:29 14:55 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,010 5,575 3,050 100 17,735 17,764
9,570 5,000 1,470 100 16,140 16,162
7,325 6,360 1,855 300 15,840 18,619
6,375 6,465 1,895 850 15,585 18,555
5,260 7,690 2,110 200 15,260 15,610
6,865 4,474 1,185 985 13,509 17,804
5,720 4,095 1,600 750 12,165 15,411
4,190 3,675 2,300 110 10,275 10,568
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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