AoeStats
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Arena

511182477Analyzed
4v4 RM · 12d ago on Oct 4, 2026· 50m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1492
+13
🇺🇸 Franks · United States
1492
+13
🇮🇩 Bohemians · Indonesia
1480
+13
🇮🇩 Vietnamese · Indonesia
1405
+15
vs
🇨🇱 Danes · Chile
1456
-15
🇦🇷 Tatars · Argentina
1412
-13
🇦🇷 Bohemians · Argentina
1398
-13
🇧🇷 Khmer · Brazil
1390
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 2,253 10:41 14:53 34:42 ⛏ Fast Castle
43 2,158 9:56 15:05 — ⛏ Fast Castle
39 1,981 8:29 25:35 37:05 ⚔ Towers FC
37 1,858 10:37 14:11 30:01 ⛏ Fast Castle
37 1,856 10:17 14:42 29:47 ⛏ Fast Castle
35 1,752 10:06 12:48 36:00 ⛏ Fast Castle
31 1,562 10:29 32:45 44:29 ⛏ Fast Castle
17 846 10:07 14:10 34:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,440 15,741 17,215 1,620 85,016 86,666
44,055 17,190 16,250 3,355 80,850 97,326
17,050 30,345 19,880 5,335 72,610 83,284
21,600 23,985 13,205 2,710 61,500 68,872
27,990 13,905 15,820 3,050 60,765 64,648
17,645 23,205 10,490 1,080 52,420 60,435
20,370 17,120 4,535 2,945 44,970 45,633
19,845 13,310 4,570 2,500 40,225 42,147
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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