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Nomad

504868212Analyzed
2v2 RM · 27d ago on Sep 6, 2026· 54m 49s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bulgarians · Spain
810
+16
🇪🇸 Chinese · Spain
799
+16
🇺🇸 Vietnamese · United States
840
-18
🇺🇸 Jurchens · United States
760
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 1,279 15:28 20:32 41:16 ⛏ Fish Boom FC
18 983 13:55 22:36 36:41 ⛏ Fish Boom FC
18 1,004 16:13 22:43 41:44 ⛏ Fish Boom FC
9 513 15:59 25:10 41:46 ⚔ FC into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
24,395 27,115 14,750 8,400 74,660 77,083
27,295 14,261 18,690 3,690 63,936 79,286
17,445 22,462 13,290 3,200 56,397 83,141
9,850 8,200 3,100 1,500 22,650 24,172
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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