AoeStats
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513852522Analyzed
2v2 RM · 4d ago on Oct 15, 2026· 38m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Armenians · Brazil
979
+13
🇵🇪 Franks · Peru
964
+14
vs
🇨🇿 Vikings · Czechia
924
-14
🇳🇴 Varangians · Norway
910
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 2,117 11:31 17:20 35:51 ⛏ Fast Castle
18 704 10:25 15:41 — ⛏ Fast Castle
15 586 10:25 27:01 —
14 523 10:20 20:34 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,250 7,465 4,970 2,150 26,835 28,090
9,340 7,815 1,710 1,700 20,565 24,028
9,950 5,220 3,645 1,525 20,340 22,199
3,475 3,422 580 1,300 8,777 10,863
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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