AoeStats
← !*BlitzKrieg*!

MegaRandom

512357384Analyzed
2v2 RM · 10d ago on Oct 9, 2026· 71m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Vikings · Brazil
931
+14
🇨🇿 Bulgarians · Czechia
892
+16
vs
🇩🇪 Teutons · Germany
894
-15
🇩🇪 Persians · Germany
894
-15
Player eAPM Actions Feudal Castle Imperial Opening
23 1,663 13:02 23:13 31:08 ⛏ Fast Castle
15 1,081 15:59 22:57 40:12 ⛏ Fast Castle
14 988 14:39 28:26 40:19 ⚔ Drush into Archers
13 924 14:45 24:05 38:05 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
43,450 34,100 13,955 1,345 92,850 99,875
29,360 34,935 14,125 2,400 80,820 91,744
29,860 22,970 18,385 1,900 73,115 85,139
32,515 21,190 9,140 1,680 64,525 83,152
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.