AoeStats
← MarceloSalass

Arena

511331237Analyzed
2v2 RM · 9d ago on Oct 4, 2026· 42m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Poles · China
1215
+16
🇫🇷 Cumans · France
1178
+18
vs
🇫🇮 Khmer · Finland
1281
-19
🇸🇪 Franks · Sweden
1160
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 1,801 10:26 14:35 28:03 ⛏ Fast Castle
35 1,487 11:11 15:08 32:37 ⛏ Fast Castle
27 1,177 9:31 22:46 29:42 ⚔ Archer Rush
19 799 11:14 20:52 36:43 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,455 20,635 10,480 2,265 64,835 66,876
26,575 15,770 13,685 3,065 59,095 69,419
18,900 13,205 9,180 1,635 42,920 49,920
11,260 5,180 2,845 950 20,235 24,086
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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