AoeStats
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African Clearing

512952646Analyzed
4v4 RM · 4d ago on Oct 11, 2026· 76m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Vietnamese · Ecuador
1397
+16
🇪🇨 Mongols · Ecuador
1386
+16
🇦🇷 Vikings · Argentina
1376
+16
🇪🇨 Huns · Ecuador
1369
+17
vs
🇩🇪 Vietnamese · Germany
1444
-19
🇩🇪 Spanish · Germany
1405
-17
🇩🇪 Varangians · Germany
1387
-16
🇹🇷 Huns · Türkiye
1314
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 3,690 14:00 17:59 46:27 ⛏ Fast Castle
43 3,251 13:30 18:58 43:45 ⛏ Fast Castle
43 3,274 15:44 23:16 49:46 ⛏ Fast Castle
42 3,194 12:30 18:27 37:30 ⛏ Fast Castle
40 3,084 12:06 16:55 42:56 ⛏ Fast Castle
32 2,428 12:22 35:34 56:23 ⚔ M@A into Towers
32 2,459 12:39 26:24 49:04 ⚔ Scouts into Skirms
15 1,146 13:37 20:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,250 37,675 27,280 3,800 113,005 133,880
39,185 33,053 23,050 6,000 101,288 116,562
32,675 39,430 16,275 4,980 93,360 106,873
33,325 24,843 18,405 9,250 85,823 92,324
30,945 13,546 16,620 6,450 67,561 73,435
22,045 24,678 17,360 1,055 65,138 68,035
16,020 26,374 13,220 3,655 59,269 60,578
3,800 1,573 310 750 6,433 5,776
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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