AoeStats
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Black Forest

507842539Analyzed
4v4 RM · 14d ago on Sep 19, 2026· 54m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
747
+11
🇺🇸 Japanese · United States
673
+14
🇹🇷 Goths · Türkiye
669
+14
🇹🇷 Aztecs · Türkiye
645
+16
🇦🇷 Italians · Argentina
661
-32
🇨🇳 Teutons · China
655
-29
🇦🇷 Lithuanians · Argentina
617
-13
🇧🇷 Byzantines · Brazil
610
-13
Player eAPM Actions Feudal Castle Imperial Opening
25 1,346 9:31 19:47 31:48 ⛏ Fast Castle
23 1,235 15:30 22:34 34:15 ⛏ Fast Castle
21 1,153 10:57 21:01 35:41 ⛏ Fast Castle
19 1,033 12:19 21:47 35:30 ⛏ Fast Castle
14 737 15:54 21:51 36:11 ⛏ Fast Castle
14 751 11:12 22:13 43:57 ⛏ Fast Castle
14 755 12:48 21:22 38:00 ⛏ Fast Castle
13 715 12:55 23:05 36:03 ⚔ Archers FC

Resources

Player Food Wood Gold Stone Spent Collected
27,075 21,697 10,405 3,485 62,662 76,561
29,575 13,217 14,845 4,985 62,622 69,979
26,255 11,060 10,875 950 49,140 52,817
12,655 6,775 10,485 1,495 31,410 31,596
8,350 12,305 8,075 915 29,645 45,575
12,835 10,400 5,380 900 29,515 34,104
9,785 10,068 4,305 2,165 26,323 27,909
10,305 7,085 5,235 655 23,280 27,956
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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