AoeStats
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Fortress

507577094Analyzed
4v4 RM · 15d ago on Sep 18, 2026· 78m 24s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Slavs · Ukraine
784
+13
🇧🇷 Lithuanians · Brazil
754
+14
🇹🇷 Britons · Türkiye
679
+17
🇹🇷 Bengalis · Türkiye
652
+18
🇹🇷 Goths · Türkiye
713
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🇧🇷 Aztecs · Brazil
710
-16
🇵🇪 Lithuanians · Peru
700
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🇨🇦 Khmer · Canada
694
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 2,341 9:16 19:52 31:21 ⛏ Fast Castle
24 1,845 10:01 18:44 34:12 ⛏ Fast Castle
21 1,637 9:06 19:01 32:35 ⛏ Fast Castle
16 1,238 9:14 18:16 34:37 ⛏ Fast Castle
14 1,069 6:24 17:11 30:24 ⛏ Fast Castle
9 699 10:27 15:37 37:05 ⛏ Fast Castle
9 705 10:51 17:23 30:14 ⛏ Fast Castle
6 463 10:17 15:37 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,295 18,111 35,280 4,155 109,841 120,041
31,995 38,510 22,920 3,250 96,675 151,895
35,330 29,803 21,490 4,985 91,608 91,529
28,350 18,935 11,740 2,915 61,940 70,688
22,760 11,105 18,710 2,960 55,535 72,307
13,330 19,825 16,460 2,675 52,290 55,082
13,805 13,945 13,155 1,160 42,065 74,809
7,865 7,750 1,100 2,900 19,615 31,992
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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