AoeStats
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African Clearing

512444784Analyzed
4v4 RM · 25d ago on Oct 9, 2026· 82m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Spanish · France
1161
+14
🇷🇺 Franks · Russia
1138
+15
🇪🇸 Vietnamese · Spain
1116
+16
🇫🇷 Ethiopians · France
1052
+18
vs
🇸🇪 Danes · Sweden
1202
-19
🇸🇪 Persians · Sweden
1126
-16
🇪🇪 Hindustanis · Estonia
1070
-14
🇩🇪 Ethiopians · Germany
1057
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 3,790 15:58 21:21 36:24 ⛏ Fast Castle
35 2,934 12:52 21:45 41:44 ⛏ Fast Castle
33 2,754 13:53 20:19 32:32 ⛏ Fast Castle
29 2,408 14:46 21:37 36:21 ⛏ Fish Boom FC
26 2,135 14:19 21:30 40:26 ⛏ Fast Castle
25 2,094 15:28 23:59 39:50 ⚔ Archer Rush
23 1,908 14:22 20:19 37:13 ⛏ Fast Castle
22 1,832 14:01 18:35 36:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
57,375 37,203 14,060 2,525 111,163 112,181
34,410 55,618 16,060 2,750 108,838 120,386
57,000 18,055 23,670 5,900 104,625 114,879
54,345 21,357 22,890 3,200 101,792 112,115
45,135 37,177 13,440 3,650 99,402 144,895
28,680 18,905 20,345 4,900 72,830 72,113
28,580 22,950 14,975 5,285 71,790 77,328
11,370 17,285 16,465 850 45,970 59,423
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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