AoeStats
← M@xAttacks

Nomad

512140171Analyzed
4v4 RM · 26d ago on Oct 8, 2026· 45m 28s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
1144
+14
🇦🇷 Lithuanians · Argentina
1039
+18
🇨🇦 Spanish · Canada
1024
+19
🇩🇰 Mongols · Denmark
1015
+19
vs
🇬🇧 Mongols · United Kingdom
1135
-19
🇹🇷 Huns · Türkiye
1092
-18
🇩🇪 Ethiopians · Germany
1074
-17
🇫🇷 Italians · France
1047
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 1,495 15:38 19:39 41:31 ⚔ Fish Boom into Towers FC
33 1,485 15:49 24:55 40:41 ⚔ M@A into Fish Boom
29 1,305 13:13 17:45 36:58 ⛏ Fish Boom FC
25 1,130 14:06 19:49 43:28 ⚔ Fish Boom into Archers FC
16 723 13:12 19:14 40:09 ⛏ Fish Boom FC
14 649 16:44 20:40 39:58 ⛏ Fish Boom FC
13 594 14:03 20:23 40:44 ⛏ Fish Boom into Fire Galleys FC
10 476 14:21 — — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,475 12,670 11,170 4,325 51,640 58,442
14,975 15,720 6,845 4,705 42,245 45,027
15,355 11,050 6,945 2,450 35,800 45,669
12,400 11,875 6,800 2,575 33,650 41,992
14,520 12,881 4,965 1,165 33,531 41,595
11,470 8,967 6,135 1,445 28,017 30,721
8,830 9,042 2,265 1,700 21,837 25,663
2,750 2,255 50 3,075 8,130 7,879
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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