AoeStats
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Arabia

512136540Analyzed
4v4 RM · 26d ago on Oct 8, 2026· 9m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Britons · Spain
1141
+12
🇩🇪 Ethiopians · Germany
1046
+16
🇦🇹 Varangians · Austria
1041
+16
🇫🇷 Mongols · France
1018
+17
vs
🇮🇳 Britons · India
1177
-40
🇨🇳 Persians · China
1103
-18
🇨🇳 Goths · China
999
-13
🇫🇷 Poles · France
905
-10
Player eAPM Actions Feudal Castle Imperial Opening
47 460 9:41 — —
27 264 9:34 — —
25 242 — — —
25 246 9:19 — —
22 218 — — —
19 181 — — —
16 161 — — —
13 130 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,900 705 0 0 2,605 2,838
1,625 699 50 0 2,374 2,369
1,250 855 50 0 2,155 2,472
1,250 629 50 0 1,929 2,537
1,300 350 0 0 1,650 2,551
1,100 362 0 0 1,462 2,307
950 225 50 0 1,225 1,591
500 350 50 100 1,000 776
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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