AoeStats
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Nomad

512030715Analyzed
4v4 RM · 1mo ago on Oct 7, 2026· 75m 22s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Goths · Germany
1110
+16
🇩🇪 Vikings · Germany
1079
+17
🇹🇷 Teutons · Türkiye
1052
+18
🇺🇸 Berbers · United States
1008
+20
vs
🇩🇪 Poles · Germany
1262
-24
🇩🇪 Wu · Germany
1088
-17
🇩🇪 Vietnamese · Germany
1077
-17
🇩🇪 Slavs · Germany
991
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 3,864 12:05 21:15 38:38 ⚔ Fish Boom into Archers
33 2,489 12:20 18:09 40:13 ⛏ Fast Castle
29 2,158 13:25 18:13 33:39 ⛏ Fish Boom FC
26 1,938 15:18 19:36 30:54 ⛏ Fish Boom FC
25 1,906 14:07 22:16 48:42 ⛏ Fish Boom FC
23 1,767 13:47 20:26 33:31 ⛏ Fish Boom into Fire Galleys FC
20 1,477 13:01 23:43 39:33 ⛏ Fish Boom into Fire Galleys FC
16 1,241 13:26 19:31 41:47 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
74,555 25,156 17,195 4,405 121,311 121,861
44,725 38,365 21,060 6,710 110,860 118,212
44,905 26,890 20,485 6,000 98,280 123,006
38,650 18,315 21,485 3,670 82,120 103,095
30,095 26,710 16,265 6,275 79,345 109,282
14,710 20,905 12,675 6,665 54,955 55,180
23,265 16,070 4,900 3,480 47,715 55,253
14,385 14,525 7,420 3,500 39,830 40,763
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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