AoeStats
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MegaRandom

512016831Analyzed
4v4 RM · 1mo ago on Oct 7, 2026· 43m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Gurjaras · France
1095
+15
🇩🇪 Ethiopians · Germany
1078
+16
🇫🇷 Vietnamese · France
1073
+16
🇫🇷 Japanese · France
989
+19
vs
🇧🇷 Franks · Brazil
1083
-17
🇵🇱 Ethiopians · Poland
1083
-17
🇵🇱 Magyars · Poland
1077
-17
🇵🇱 Bohemians · Poland
1040
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 2,041 10:18 19:44 38:08 ⚔ Scout Rush
42 1,824 9:07 21:16 41:00 ⚔ Scout Rush
42 1,852 11:24 17:27 36:15 ⛏ Fast Castle
40 1,758 13:26 17:30 39:14 ⚔ FC into Archers
39 1,726 13:23 20:22 — ⛏ Fast Castle
37 1,634 9:30 20:46 38:01 ⚔ Scout Rush
33 1,454 10:47 14:52 35:14 ⚔ FC into Archers
27 1,189 9:16 23:07 38:54 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,395 14,086 8,570 2,295 42,346 55,135
20,360 10,643 8,705 1,110 40,818 42,128
15,530 14,251 8,605 1,005 39,391 42,888
18,690 7,642 9,335 2,295 37,962 39,790
12,805 13,168 5,675 850 32,498 45,662
12,190 11,844 5,635 1,500 31,169 34,657
12,110 9,223 4,635 1,000 26,968 31,823
5,275 6,233 1,060 1,135 13,703 13,839
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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