AoeStats
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MegaRandom

513591007Analyzed
4v4 RM · 4d ago on Oct 14, 2026· 102m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Georgians · Slovakia
833
+17
🇸🇰 Vietnamese · Slovakia
832
+17
🇪🇪 Malay · Estonia
820
+17
🇹🇷 Khmer · Türkiye
801
+17
vs
🇮🇩 Magyars · Indonesia
848
-17
🇨🇳 Britons · China
845
-49
🇺🇸 Maya · United States
845
-17
🇨🇳 Huns · China
836
-17
Player eAPM Actions Feudal Castle Imperial Opening
24 2,488 20:13 27:24 42:35 ⛏ Fast Castle
22 2,248 21:51 26:49 40:07 ⛏ Fast Castle
18 1,849 14:44 25:34 60:56 ⛏ Fast Castle
17 1,756 17:00 28:12 41:49 ⚔ Scout Rush
16 1,661 16:48 26:05 44:41 ⛏ Fast Castle
15 1,580 14:49 27:31 65:48 ⛏ Fish Boom FC
14 1,437 25:29 48:07 78:41 ⛏ Fast Castle
13 1,355 13:46 22:43 43:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
62,325 23,395 40,585 3,250 129,555 142,633
45,555 39,505 32,680 4,790 122,530 142,960
26,650 40,805 47,520 5,055 120,030 127,829
57,305 21,545 30,330 3,100 112,280 161,266
20,745 34,997 29,500 3,285 88,527 136,520
28,195 31,093 14,415 2,625 76,328 90,470
30,170 27,345 11,210 2,430 71,155 80,171
22,405 17,140 10,290 2,350 52,185 76,954
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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