AoeStats
← ozkanarc373

Yucatan

511146858Analyzed
3v3 RM · 2h ago on Oct 3, 2026· 34m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Burgundians · Mexico
945
+17
🇨🇳 Chinese · China
942
+17
🇨🇱 Bohemians · Chile
905
+19
🇹🇷 Spanish · Türkiye
1000
-59
🇹🇷 Goths · Türkiye
1000
-59
🇹🇷 Burgundians · Türkiye
899
-39
Player eAPM Actions Feudal Castle Imperial Opening
33 1,112 15:17 20:42 — ⛏ Fast Castle
30 1,017 11:36 18:42 30:34 ⛏ Fast Castle
24 826 12:12 17:54 —
21 708 12:01 23:22 — ⚔ Scout Rush
14 469 11:20 24:35 — ⚔ Scout Rush
13 452 11:50 19:29 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,900 8,790 4,535 1,565 26,790 31,555
13,060 5,113 6,370 230 24,773 28,023
7,985 9,936 5,100 340 23,361 25,998
8,065 6,140 1,945 325 16,475 21,595
7,545 5,240 1,000 1,600 15,385 17,619
6,095 6,362 880 230 13,567 14,416
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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