AoeStats
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Nomad

513714656Analyzed
2v2 RM · 4d ago on Oct 14, 2026· 47m 15s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Romans · Canada
989
+9
🇨🇦 Chinese · Canada
645
+40
vs
🇨🇴 Muisca · Colombia
816
-16
🇨🇦 Teutons · Canada
796
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,729 14:28 24:52 38:49 ⚔ Fish Boom into M@A
25 1,184 15:11 24:24 — ⛏ Fast Castle
17 794 16:38 29:40 46:40 ⚔ Fish Boom into Skirms
15 700 16:08 21:00 31:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,670 13,800 8,130 1,605 42,205 43,971
12,945 8,720 5,275 2,385 29,325 32,480
12,220 4,855 5,780 2,150 25,005 27,225
9,395 9,191 4,220 1,050 23,856 30,855
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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