AoeStats
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Yucatan

511102498Analyzed
4v4 RM · 14d ago on Oct 3, 2026· 11m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
1062
+17
🇮🇹 Danes · Italy
1043
+18
🇨🇳 Huns · China
1041
+18
🇧🇷 Ethiopians · Brazil
1026
+18
vs
🇩🇪 Ethiopians · Germany
1172
-22
🇩🇪 Saracens · Germany
1127
-20
🇩🇪 Vietnamese · Germany
1012
-15
🇩🇪 Franks · Germany
993
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 573 — — —
40 453 — — —
33 373 — — —
32 355 9:36 — — ⚔ Archer Rush
30 336 10:56 — —
28 314 9:54 — —
18 205 — — —
16 177 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,000 1,123 185 0 3,308 3,695
2,100 650 0 0 2,750 4,125
1,950 625 50 0 2,625 3,150
1,950 550 0 0 2,500 3,781
1,700 650 50 0 2,400 3,681
1,400 575 50 0 2,025 2,343
1,300 400 0 0 1,700 2,560
1,300 300 50 0 1,650 2,829
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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