AoeStats
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MegaRandom

516664251Analyzed
3v3 RM · 11d ago on Oct 27, 2026· 49m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
706
+15
🇺🇸 Mongols · United States
695
+16
🇨🇴 Teutons · Colombia
657
+17
vs
🇹🇷 Vietnamese · Türkiye
771
-19
🇵🇷 Slavs · Puerto Rico
657
-15
🇺🇸 Gurjaras · United States
641
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,390 13:22 25:22 38:11
21 1,051 13:28 19:12 35:27 ⛏ Fast Castle
15 746 11:49 20:16 — ⛏ Fast Castle
15 724 12:24 24:29 — ⛏ Fish Boom FC
13 619 11:56 23:22 40:12 ⛏ Fast Castle
7 354 14:47 22:25 33:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,360 21,760 6,605 2,205 47,930 54,432
18,185 12,890 8,890 3,275 43,240 51,379
15,260 9,835 8,330 2,180 35,605 45,239
11,950 16,320 4,980 1,975 35,225 39,230
14,225 5,538 5,300 2,160 27,223 33,149
11,730 6,180 3,290 975 22,175 30,661
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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