AoeStats
← Twixxo

Nomad

516663601Analyzed
3v3 RM · 11d ago on Oct 27, 2026· 3m 30s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saracens · United States
682
+13
🇨🇴 Teutons · Colombia
642
+15
🇺🇸 Gurjaras · United States
625
+16
vs
🇺🇸 Teutons · United States
725
-19
🇧🇴 Berbers · Bolivia
574
-13
🇺🇸 Ethiopians · United States
559
-12
Player eAPM Actions Feudal Castle Imperial Opening
28 99 — — —
24 84 — — —
17 59 — — —
15 51 — — —
15 52 — — —
12 42 — — —

Resources

Player Food Wood Gold Stone Spent Collected
200 275 0 100 575 200
150 275 0 100 525 0
50 275 50 100 475 100
0 325 0 100 425 25
0 325 0 100 425 137
0 275 0 100 375 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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