AoeStats
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Arena

516449354Analyzed
3v3 RM · 12d ago on Oct 26, 2026· 29m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
987
+12
🇨🇳 Burgundians · China
816
+19
🇨🇳 Bengalis · China
774
+20
vs
🇨🇴 Jurchens · Colombia
962
-20
🇭🇰 Jurchens · Hong Kong SAR China
960
-20
🇺🇸 Teutons · United States
736
-11
Player eAPM Actions Feudal Castle Imperial Opening
39 1,154 11:20 15:56 — ⛏ Fast Castle
27 812 12:17 16:41 22:44 ◆ FC into Fast Imp
23 693 11:46 20:06 — ⛏ Fast Castle
22 668 12:46 21:31 —
19 563 10:47 14:23 29:19 ⛏ Fast Castle
17 492 10:43 15:45 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,075 7,123 2,350 200 19,748 21,503
9,775 5,670 1,650 850 17,945 20,292
6,760 4,925 3,775 0 15,460 18,354
6,075 4,615 610 850 12,150 14,921
7,000 4,315 250 545 12,110 13,726
5,155 3,675 925 975 10,730 11,816
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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