AoeStats
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Nomad

516180205Analyzed
3v3 RM · 12d ago on Oct 25, 2026· 51m 52s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Wu · Türkiye
734
+17
🇲🇽 Bulgarians · Mexico
726
+17
🇺🇸 Teutons · United States
689
+19
vs
🇪🇸 Vietnamese · Spain
799
-19
🇺🇸 Spanish · United States
733
-17
🇺🇸 Chinese · United States
729
-17
Player eAPM Actions Feudal Castle Imperial Opening
34 1,753 16:03 26:22 37:10 ⚔ Scout Rush
22 1,161 17:14 29:21 51:22 ⚔ Drush into Skirms
20 1,028 16:09 22:52 40:50 ⚔ Fish Boom FC into Scouts
17 862 16:13 — — ⛏ Fish Boom
17 904 17:51 25:25 41:45 ⛏ Fast Castle
14 701 21:14 32:06 37:44 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,975 15,795 10,220 3,010 51,000 63,641
14,730 17,310 9,720 3,955 45,715 58,310
18,045 12,095 11,125 2,880 44,145 50,814
9,350 7,944 4,410 2,150 23,854 26,607
12,410 5,905 2,780 325 21,420 24,776
2,590 3,119 0 330 6,039 8,689
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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