AoeStats
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Black Forest

512581349Analyzed
4v4 RM · 6d ago on Oct 10, 2026· 6m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Franks · New Zealand
699
+12
689
+12
🇨🇱 Koreans · Chile
658
+13
🇺🇸 Teutons · United States
536
+18
vs
🇵🇪 Burgundians · Peru
644
-16
🇺🇸 Huns · United States
613
-14
🇹🇼 Inca · Taiwan
609
-14
🇨🇳 Wei · China
526
-11
Player eAPM Actions Feudal Castle Imperial Opening
41 255 — — —
29 183 — — —
25 159 — — —
22 140 — — —
17 108 — — —
15 96 — — —
10 63 — — —
10 65 — — —

Resources

Player Food Wood Gold Stone Spent Collected
950 275 0 0 1,225 1,273
950 200 0 0 1,150 1,296
900 148 0 0 1,048 842
900 125 0 0 1,025 970
500 225 50 0 775 649
350 240 50 0 640 661
450 175 0 0 625 757
100 93 0 0 193 435
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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