AoeStats
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Black Forest

512579586Analyzed
3v3 RM · 6d ago on Oct 10, 2026· 76m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Huns · Peru
501
+17
🇨🇱 Franks · Chile
471
+18
🇷🇺 Magyars · Russia
279
+25
vs
🇮🇹 Britons · Italy
683
-26
🇺🇸 Teutons · United States
548
-22
🇪🇸 Huns · Spain
303
-12
Player eAPM Actions Feudal Castle Imperial Opening
13 1,019 23:52 38:12 — ⛏ Fast Castle
11 880 14:15 28:06 40:54 ⛏ Fast Castle
10 751 15:31 — — ⚔ Drush into Towers
9 708 15:31 25:59 45:14 ⚔ Drush FC
9 657 13:27 27:35 41:28 ⛏ Fast Castle
8 579 13:34 34:32 55:56

Resources

Player Food Wood Gold Stone Spent Collected
24,510 11,850 18,495 3,390 58,245 72,908
14,535 19,842 16,450 5,510 56,337 69,511
18,720 19,068 13,050 3,785 54,623 66,835
6,925 9,200 9,135 3,165 28,425 30,387
5,035 3,539 655 1,950 11,179 13,822
2,595 2,186 40 315 5,136 5,650
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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