AoeStats
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Nomad

512579232Analyzed
4v4 RM · 4d ago on Oct 10, 2026· 5m 18s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
793
+6
🇹🇷 Bengalis · Türkiye
683
+10
🇸🇰 Huns · Slovakia
682
+10
🇲🇽 Sicilians · Mexico
390
+20
vs
🇨🇳 Wei · China
548
-12
🇺🇸 Teutons · United States
548
-12
🇧🇪 Magyars · Belgium
544
-12
🇩🇪 Turks · Germany
488
-10
Player eAPM Actions Feudal Castle Imperial Opening
25 135 — — —
21 109 — — —
11 58 — — — ⛏ Fish Boom
9 49 — — —
7 39 — — —
2 13 — — —
1 3 — — —
1 6 — — —

Resources

Player Food Wood Gold Stone Spent Collected
500 450 50 100 1,100 376
600 500 0 0 1,100 736
450 275 0 100 825 309
400 200 0 0 600 250
0 275 0 100 375 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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