AoeStats
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Black Forest

504123871Analyzed
4v4 RM · 2mo ago on Sep 4, 2026· 5m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
792
+10
🇦🇷 Franks · Argentina
714
+14
🇨🇦 Spanish · Canada
697
+15
🇺🇸 Japanese · United States
625
+18
vs
🇲🇽 Inca · Mexico
681
-15
🇫🇷 Goths · France
662
-14
🇺🇸 Teutons · United States
661
-14
🇫🇷 Celts · France
660
-14
Player eAPM Actions Feudal Castle Imperial Opening
65 339 — — —
58 302 — — —
27 143 — — —
23 118 — — —
19 100 — — —
17 90 — — —
15 78 — — —
11 56 — — —

Resources

Player Food Wood Gold Stone Spent Collected
650 155 0 0 805 675
500 150 0 0 650 613
450 142 50 0 642 548
400 92 50 0 542 459
500 25 0 0 525 567
250 188 0 0 438 494
200 212 0 0 412 290
250 50 0 0 300 268
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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