AoeStats
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Black Forest

511371289Analyzed
4v4 RM · 15d ago on Oct 4, 2026· 89m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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774
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765
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vs
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Player eAPM Actions Feudal Castle Imperial Opening
32 2,869 13:25 29:22 36:49 ⚔ M@A into Archers into Fish Boom
17 1,494 13:31 23:42 38:29 ⛏ Fish Boom FC
17 1,486 15:36 24:00 37:13 ⛏ Fish Boom FC
15 1,319 13:51 27:30 40:04 ⚔ Archer Rush
15 1,331 10:14 23:21 34:09 ⛏ Fast Castle
14 1,298 10:33 17:37 30:01 ⛏ Fish Boom FC
9 822 12:50 17:44 39:26 ⛏ Fast Castle
7 604 13:56 21:50 38:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,530 42,067 39,250 8,780 141,627 179,920
47,700 25,335 43,275 3,750 120,060 161,149
40,280 42,595 32,585 2,950 118,410 150,750
40,500 32,746 25,190 3,525 101,961 119,444
51,335 20,575 26,025 2,800 100,735 109,184
42,645 28,402 22,390 3,085 96,522 100,947
52,425 14,620 23,465 5,055 95,565 105,617
15,485 14,840 14,295 2,465 47,085 73,563
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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