AoeStats
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Nomad

516031237Analyzed
2v2 RM · 2d ago on Oct 24, 2026· 34m 54s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Burgundians · Switzerland
1668
+9
🇩🇪 Wu · Germany
1615
+11
vs
🇳🇱 Wei · Netherlands
1511
-10
🇳🇱 Turks · Netherlands
1500
-10
Player eAPM Actions Feudal Castle Imperial Opening
47 1,631 14:00 18:16 — ⛏ Fish Boom FC
47 1,642 14:23 18:06 — ⛏ Fish Boom FC
45 1,557 12:51 17:05 — ⛏ Fish Boom FC
33 1,153 11:21 19:14 31:45 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
13,065 9,707 4,340 1,710 28,822 29,859
8,550 10,891 4,475 3,905 27,821 28,272
8,420 5,634 3,460 850 18,364 18,527
8,305 5,408 3,455 965 18,133 18,383
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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