AoeStats
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Nomad

512963575Analyzed
2v2 RM · 5d ago on Oct 11, 2026· 40m 23s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Armenians · Germany
1669
+8
🇩🇪 Slavs · Germany
1605
+10
vs
🇳🇱 Vikings · Netherlands
1493
-10
🇬🇧 Portuguese · United Kingdom
1440
-8
Player eAPM Actions Feudal Castle Imperial Opening
41 1,673 12:34 16:53 30:58 ⛏ Fish Boom FC
38 1,538 12:24 16:48 37:23 ⛏ Fish Boom FC
33 1,328 13:03 19:09 35:08 ⛏ Fish Boom FC
19 764 14:44 20:26 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,620 11,341 5,790 2,510 37,261 47,372
14,385 10,143 5,610 2,250 32,388 33,615
12,495 11,606 6,240 1,255 31,596 32,669
7,185 7,628 1,150 850 16,813 18,715
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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