AoeStats
← Lacrima

Nomad

512839561Analyzed
2v2 RM · 6d ago on Oct 11, 2026· 40m 19s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Persians · Switzerland
1672
+14
🇩🇪 Huns · Germany
1654
+15
vs
🇦🇺 Franks · Australia
1678
-16
🇦🇺 Tupi · Australia
1593
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 1,972 12:30 16:00 38:27 ⚔ Fish Boom FC into Scouts
43 1,730 12:25 16:38 37:39 ⛏ Fish Boom FC
38 1,531 14:16 20:58 — ⚔ Fish Boom into Galleys into Champis FC
37 1,472 12:46 16:36 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,325 14,047 9,740 1,465 42,577 42,560
13,900 11,982 6,525 1,050 33,457 35,341
8,625 12,308 7,380 1,825 30,138 30,500
10,735 9,928 4,320 1,145 26,128 26,625
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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