AoeStats
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Arena

515702249Analyzed
4v4 RM · 14d ago on Oct 23, 2026· 65m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Maya · United Kingdom
1401
+12
🇨🇳 Italians · China
1349
+14
🇬🇧 Ethiopians · United Kingdom
1337
+15
🇨🇴 Saracens · Colombia
1313
+17
vs
🇹🇼 Persians · Taiwan
1351
-16
🇹🇼 Khmer · Taiwan
1345
-15
🇹🇼 Spanish · Taiwan
1296
-14
🇹🇼 Vietnamese · Taiwan
1274
-13
Player eAPM Actions Feudal Castle Imperial Opening
61 3,965 9:54 13:44 27:30 ⛏ Fast Castle
43 2,791 10:24 14:42 32:44 ⛏ Fast Castle
38 2,493 10:56 14:58 27:38 ⛏ Fast Castle
38 2,440 10:30 14:11 27:10 ⛏ Fast Castle
36 2,311 10:28 14:10 29:59 ⛏ Fast Castle
34 2,218 10:08 13:51 26:49 ⛏ Fast Castle
32 2,100 10:22 14:38 30:35 ⛏ Fast Castle
27 1,762 10:15 14:12 27:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
62,600 23,225 24,445 3,550 113,820 121,863
44,545 39,655 19,900 3,825 107,925 109,697
50,155 13,305 30,430 3,450 97,340 106,027
29,120 31,510 26,620 5,805 93,055 109,967
39,310 20,265 29,430 2,250 91,255 107,528
30,765 32,830 16,275 4,200 84,070 89,609
22,875 31,040 22,300 3,380 79,595 86,382
21,000 27,385 10,895 6,405 65,685 71,950
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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