AoeStats
← Ronny. F Sweden

Black Forest

513456015Analyzed
2v2 RM · 4d ago on Oct 13, 2026· 58m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Varangians · Sweden
404
+17
🇮🇹 Khmer · Italy
396
+18
vs
🇨🇱 Wei · Chile
452
-18
🇨🇴 Japanese · Colombia
429
-17
Player eAPM Actions Feudal Castle Imperial Opening
29 1,707 12:09 25:45 39:06 ⛏ Fast Castle
18 1,071 14:41 22:41 39:45 ⛏ Fast Castle
12 682 13:30 30:59 41:25 ⛏ Fast Castle
10 566 15:51 39:37 50:23 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
25,930 14,895 15,130 4,330 60,285 69,467
20,350 19,876 10,670 3,650 54,546 63,822
18,340 17,306 11,330 2,415 49,391 55,980
11,725 10,777 9,155 2,675 34,332 36,805
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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