AoeStats
← SirChanceAlot

Black Forest

511366113Analyzed
2v2 RM · 13d ago on Oct 4, 2026· 185m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
502
+15
🇺🇸 Turks · United States
498
+15
vs
🇩🇪 Saxons · Germany
493
-15
🇩🇪 Persians · Germany
475
-15
Player eAPM Actions Feudal Castle Imperial Opening
16 3,047 15:31 22:18 34:51 ⛏ Fast Castle
14 2,558 12:23 31:07 42:48 ⛏ Fast Castle
14 2,628 16:20 25:24 40:30 ⛏ Fast Castle
9 1,745 13:40 24:22 42:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,035 119,123 87,045 23,180 284,383 436,301
101,840 100,095 66,410 5,320 273,665 331,330
85,700 37,456 93,475 6,420 223,051 289,409
55,960 38,995 57,195 2,275 154,425 162,542
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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