AoeStats
← SirChanceAlot

Black Forest

511347672Analyzed
2v2 RM · 15d ago on Oct 4, 2026· 59m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Slavs · Spain
609
+13
🇬🇧 Danes · United Kingdom
478
+17
vs
🇺🇸 Bohemians · United States
531
-15
🇺🇸 Turks · United States
527
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 1,565 13:00 26:44 42:39
16 944 18:35 25:35 39:34 ⚔ FC into Skirms
16 936 25:27 34:18 57:09 ⛏ Fast Castle
13 786 22:24 31:50 53:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,115 17,365 13,740 5,400 66,620 74,190
15,910 8,080 7,880 1,655 33,525 36,554
8,830 8,482 4,285 1,180 22,777 23,930
9,450 5,710 1,250 3,480 19,890 24,482
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.