AoeStats
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African Clearing

513094792Analyzed
2v2 RM · 5d ago on Oct 12, 2026· 19m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
940
+14
🇺🇸 Huns · United States
883
+17
vs
🇨🇱 Britons · Chile
966
-49
🇨🇱 Byzantines · Chile
839
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 917 16:45 — —
14 279 12:53 16:45 — ⛏ Fast Castle
8 162 — — — ⚔ Drush
5 97 18:32 — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
2,325 4,765 50 100 7,240 7,450
3,145 2,015 340 750 6,250 5,501
2,350 1,750 90 100 4,290 4,621
1,750 1,525 210 100 3,585 4,038
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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