AoeStats
← LiL Dogga

Arena

515768306Analyzed
2v2 RM · 14d ago on Oct 23, 2026· 40m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
776
+27
🇺🇸 Franks · United States
703
+26
vs
🇺🇦 Japanese · Ukraine
767
-17
🇩🇪 Turks · Germany
702
-21
Player eAPM Actions Feudal Castle Imperial Opening
16 623 10:02 15:12 31:47 ⛏ Fast Castle
15 585 12:28 20:00 34:33 ⛏ Fast Castle
11 436 9:35 15:49 — ⛏ Fast Castle
9 359 13:29 21:02 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,670 6,915 4,180 1,600 22,365 27,461
9,345 5,185 4,005 750 19,285 25,647
8,395 7,330 915 850 17,490 18,374
7,790 4,290 4,720 650 17,450 20,221
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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