AoeStats
← LiL Dogga

Nomad

514125552Analyzed
2v2 RM · 21d ago on Oct 16, 2026· 97m 16s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Varangians · Hungary
805
+16
🇭🇺 Italians · Hungary
790
+16
vs
🇺🇦 Britons · Ukraine
807
-17
🇺🇸 Goths · United States
782
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 3,821 12:49 28:20 54:40 ⛏ Fish Boom into Fire Galleys
36 3,470 14:06 28:13 42:31 ⚔ Fish Boom into Scouts
26 2,513 13:41 29:13 49:47 ⚔ Fish Boom into M@A into Fire Galleys
12 1,150 14:24 24:06 40:00 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
37,750 24,010 33,545 4,605 99,910 104,763
29,015 29,110 30,385 3,725 92,235 102,719
28,380 33,187 15,830 4,140 81,537 98,419
31,540 25,511 11,935 5,975 74,961 79,339
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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