AoeStats
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Arena

512976643Analyzed
2v2 RM · 3d ago on Oct 11, 2026· 40m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Italians · Spain
894
+14
🇪🇸 Burgundians · Spain
868
+15
vs
🇬🇧 Bulgarians · United Kingdom
877
-15
🇺🇦 Romans · Ukraine
835
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 1,891 9:53 17:54 30:37 ⛏ Fast Castle
15 597 12:38 16:51 — ⛏ Fast Castle
11 429 10:52 17:52 33:26 ⛏ Fast Castle
8 338 11:48 20:30 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,330 11,390 7,655 1,500 30,875 34,487
10,925 11,040 5,540 750 28,255 34,601
10,755 7,165 3,490 1,605 23,015 25,004
10,405 5,010 4,475 60 19,950 20,880
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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