AoeStats
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Arena

512723921Analyzed
2v2 RM · 9d ago on Oct 10, 2026· 60m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Gurjaras · Belgium
842
+14
🇺🇦 Malians · Ukraine
820
+15
vs
🇫🇷 Teutons · France
809
-15
🇪🇸 Spanish · Spain
791
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 1,490 11:51 23:39 37:11 ⚔ Archer Rush
19 1,150 11:15 16:31 34:46 ⛏ Fast Castle
13 782 11:32 20:36 36:14 ⚔ Archers FC
8 499 12:03 20:05 33:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,025 15,455 18,905 3,835 69,220 74,913
24,545 21,740 18,290 1,860 66,435 67,586
16,055 17,265 14,145 2,200 49,665 71,208
20,670 12,250 8,955 2,080 43,955 50,501
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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