AoeStats
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Arena

509141806Analyzed
2v2 RM · 24d ago on Sep 25, 2026· 42m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Franks · Chile
807
+17
🇨🇱 Byzantines · Chile
727
+20
vs
🇦🇷 Byzantines · Argentina
835
-19
🇺🇦 Gurjaras · Ukraine
810
-18
Player eAPM Actions Feudal Castle Imperial Opening
42 1,809 12:33 19:24 — ⛏ Fast Castle
22 954 10:29 14:55 35:26 ⛏ Fast Castle
18 787 11:09 16:06 30:08 ⛏ Fast Castle
10 443 11:02 19:05 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,520 9,395 10,145 850 38,910 53,280
12,455 10,042 6,255 3,565 32,317 34,311
9,685 5,610 3,125 880 19,300 20,740
4,280 4,495 1,195 875 10,845 10,960
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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