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Baltic

513305984Analyzed
3v3 RM · 6d ago on Oct 13, 2026· 58m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Spanish · Canada
846
+13
🇨🇦 Franks · Canada
831
+14
🇨🇦 Burgundians · Canada
765
+15
vs
🇨🇱 Spanish · Chile
794
-15
🇨🇱 Inca · Chile
779
-14
🇨🇱 Romans · Chile
757
-13
Player eAPM Actions Feudal Castle Imperial Opening
23 1,358 11:56 23:59 39:26 ⛏ Fish Boom FC
20 1,186 13:07 29:00 39:06 ⛏ Fast Castle
19 1,087 12:33 17:54 36:58 ⛏ Fast Castle
17 1,006 12:22 21:43 32:05 ⛏ Fish Boom FC
15 892 15:12 32:21 45:44 ⛏ Fish Boom into Fire Galleys FC
13 767 13:52 20:17 38:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,520 15,800 21,260 3,045 66,625 85,824
22,545 18,886 15,410 3,275 60,116 71,022
19,360 18,115 11,565 850 49,890 66,241
12,065 22,865 9,840 3,990 48,760 55,931
22,850 9,915 8,515 1,515 42,795 52,360
11,995 14,005 5,440 1,865 33,305 42,057
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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