AoeStats
← Leather009

Michi

515744302Analyzed
1v1 RM · 12d ago on Oct 23, 2026· 91m 16s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Spanish · United Kingdom
996
+15
vs
🇪🇪 Japanese · Estonia
979
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 2,878 10:03 14:01 29:57 ⛏ Fast Castle
19 1,695 7:35 13:28 27:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,470 46,710 47,865 3,945 156,990 224,626
51,955 50,590 40,285 6,515 149,345 195,355
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.