AoeStats
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Arabia

511852625Analyzed
3v3 RM · 11d ago on Oct 6, 2026· 39m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Danes · United Kingdom
1248
+13
🇳🇱 Byzantines · Netherlands
1213
+14
🇩🇪 Cumans · Germany
1200
+15
vs
🇦🇷 Varangians · Argentina
1197
-15
🇦🇷 Maya · Argentina
1192
-15
🇦🇷 Japanese · Argentina
1128
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 1,829 9:14 21:18 — ⚔ Scout Rush
45 1,774 10:13 24:23 — ⚔ Archer Rush
34 1,357 9:20 27:59 — ⚔ Towers FC
33 1,332 9:55 29:08 —
30 1,215 9:48 23:30 — ⚔ M@A Rush
22 870 9:37 24:03 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,815 11,532 4,595 1,600 34,542 35,664
14,580 11,643 5,450 1,910 33,583 37,537
13,200 7,918 5,045 1,175 27,338 30,108
11,240 8,583 3,035 1,665 24,523 27,836
7,280 7,879 2,270 1,750 19,179 21,677
5,075 4,783 2,100 725 12,683 12,591
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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