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513698583Analyzed
4v4 RM · 2d ago on Oct 14, 2026· 89m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Slavs · Mexico
1261
+10
🇨🇭 Turks · Switzerland
1233
+11
🇨🇴 Malay · Colombia
1208
+12
🇦🇷 Celts · Argentina
1201
+12
vs
🇨🇳 Portuguese · China
1334
-19
1175
-12
🇨🇳 Britons · China
1001
-7
🇯🇵 Wei · Japan
976
-7
Player eAPM Actions Feudal Castle Imperial Opening
50 4,442 9:40 20:01 32:52 ⛏ Fast Castle
43 3,841 14:04 17:52 33:09 ⛏ Fast Castle
35 3,143 10:36 19:47 34:23
32 2,825 12:22 16:22 31:38 ⛏ Fast Castle
29 2,566 10:51 16:06 27:40 ⛏ Fast Castle
26 2,279 11:22 15:59 20:24 ◆ FC into Fast Imp
23 2,019 10:15 15:24 42:25 ⛏ Fast Castle
21 1,845 10:12 18:03 63:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
72,865 32,125 34,595 2,750 142,335 192,935
41,875 60,585 29,200 5,500 137,160 153,377
65,425 33,680 28,265 9,050 136,420 141,179
62,450 47,270 20,925 3,855 134,500 144,735
45,745 49,865 22,985 4,535 123,130 137,018
54,040 31,365 19,245 5,390 110,040 115,329
28,910 36,600 22,260 6,835 94,605 99,566
12,280 30,963 25,480 7,955 76,678 135,614
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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