AoeStats
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Baltic

513097184Analyzed
4v4 RM · 9d ago on Oct 12, 2026· 44m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Armenians · Chile
1208
+14
🇨🇱 Vietnamese · Chile
1202
+14
🇨🇱 Khmer · Chile
1201
+15
🇨🇱 Varangians · Chile
1176
+16
vs
🇲🇽 Tatars · Mexico
1219
-17
🇦🇷 Bohemians · Argentina
1198
-16
🇨🇳 Vietnamese · China
1150
-14
🇨🇱 Portuguese · Chile
1108
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 1,516 10:48 22:11 32:49 ⛏ Fish Boom into Galleys FC
32 1,429 12:09 18:33 33:57 ⛏ Fish Boom into Fire Galleys into Galleys FC
30 1,316 14:12 17:05 31:07 ⛏ Fast Castle
28 1,216 11:26 16:18 30:48 ⛏ Fast Castle
25 1,086 9:54 16:22 31:53 ⛏ Fast Castle
19 844 11:38 21:41 34:41 ⛏ Fish Boom into Galleys FC
19 834 12:50 20:00 36:19 ⛏ Fish Boom into Galleys FC
14 634 11:59 22:04 34:45 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
23,020 19,360 11,730 2,750 56,860 67,413
18,400 22,585 11,380 855 53,220 58,627
21,785 19,604 9,820 1,075 52,284 62,560
17,760 21,260 10,265 1,780 51,065 62,770
12,005 19,990 10,155 2,025 44,175 53,885
10,950 11,141 5,615 1,060 28,766 34,740
11,520 10,051 4,410 1,845 27,826 33,273
6,725 9,252 5,990 1,550 23,517 27,538
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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