AoeStats
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Arena

513831981Analyzed
4v4 RM · 2d ago on Oct 15, 2026· 68m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
1078
+15
🇻🇳 Goths · Vietnam
1075
+15
🇻🇳 Teutons · Vietnam
1049
+16
🇦🇷 Britons · Argentina
980
+18
vs
🇭🇰 Persians · Hong Kong SAR China
1087
-18
🇹🇼 Byzantines · Taiwan
1080
-17
🇭🇰 Danes · Hong Kong SAR China
1012
-15
🇯🇵 Britons · Japan
1007
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 3,435 9:50 13:59 29:21 ⚔ FC into Scouts
40 2,716 13:40 17:49 34:54 ⛏ Fast Castle
38 2,598 11:55 15:59 34:20 ⛏ Fast Castle
35 2,391 9:41 14:53 28:26 ⛏ Fast Castle
32 2,164 10:40 17:17 29:55 ⛏ Fast Castle
30 2,067 12:59 18:26 35:13
25 1,713 11:02 15:43 37:01 ⛏ Fast Castle
24 1,649 10:57 14:43 31:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,690 36,690 47,245 5,730 144,355 167,907
50,910 40,495 21,500 5,710 118,615 145,385
61,590 24,645 28,980 3,050 118,265 134,774
47,145 36,345 14,930 6,665 105,085 125,691
45,840 31,715 13,420 2,150 93,125 97,649
30,560 38,225 18,875 3,700 91,360 106,532
35,970 26,785 17,395 4,130 84,280 90,813
11,925 15,560 10,625 2,440 40,550 68,357
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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